> For my modest point of view the color rivalries is the llive of the
> anaglyph, I apply a special process (named "B", brillance) to enphasise the
> rivalries.
> To see my image is required a correct saturation level of the monitor.
> To make a good colours setting of your monitor you can use the instructions
> of the 3D Gugle user's guide (bad english)
>
http://www.magia.it/Alfa23/3DGugle/Procedure.htm> The anaglyph without rivalry it appear as an imagine looked through a glass
> covered by the dust and they are without tone and hulling, in other words as
> died.
Hehe, with NO retinal rivalry whatsoever, you have... a Black-and-White Anaglyph ;)
However, EXTREME retinal rivalry isn't very pleasant, either, which is one of the reasons that I developed the ChromaTune-3D™
Anaglyph method in the first place. I posted an image on Flickr.com (see the link below) which demonstrates how the method deals with extreme saturation of color in an anaglyph. The results may not be to everyone's taste (Allan Silliphant, the Red-color super-saturator, for example), but it works for me.